War of the
Whilst blood and fire are commonplace in many corners of the Mortal Realms, there is one place that plays host to a menace much more insidious and deadly than simple blade and bow. A menace that is oft unseen and unknown.
And that is the true nature of the Grey Realm, a living haze that obfuscates truth and clouds clarity. Residents that once enjoyed meditative dreaming now find only obfuscating nightmares in the living shroud, and now dare not speak its true name, Ulgu, Realm of Shadows.
Twinned in orbit with Ulgu is the Realmsphere of Hysh, a place of endless intellect and insight. These luminescent visions both blind and enlighten, once giving way to many new cultures of Aelves and culminating as what was known as the Ten Paradises.
But those days are dust…
Now the fog of war has seeped into even the brightest corners of the Realm of Light. Now the light that cast comprehension now casts obsession, with credit owed to the gaze of Slaneesh, who sent his enraptured followers onward to corrupt the pure light of Hysh.
The Lust for
And now, the forces of Slaneesh have fallen under the gaze of the vengeful Daughters of Khaine, led by the Shadow Queen Morathi, who long for nothing more than to bathe in the blood of traitors. From deep within the Umbral Veil in Ulgu; they prepare to Unleash their fury!
Amongst the twisting realms of Ulgu and Hysh a battle for supremacy will rage between the devoted Daughters and the seductive followers of Slaneesh. This time-worn rivalry spill blood to blot to brilliance of the Realm of Light and the sparks of clashing blades will cut through the murk of the Realm of Shadows.
But…they are not alone…
Korpz and his army of deadly squigs, mooncrazed grotz and terrifying troggoths, whom have been united together under the manic luminescence of Da Bad Moon prepare to launch their all-out assault seeking the ultimate power.
And Mannfred, the famed Mortarch of Night stands tall beside his Flesheater Court, descends upon the twinned Realmspheres, looking for new souls with power only found in such enigmatic places. Power enough to Unleash the end of everything!
The latest set Unleashed brings unrelenting new power to Warhammer Champions. With a whole host of new features, races and realms added; there will be untold new changes to tactics when Unleashed explodes digitally on 27th August, bringing 188 new cards!
Unleash 4 new Champions to bring devastating versions of Champions from the Mortal Realms. Seeking the greater power are the vengeful Daughters of Khaine, the hedonistic followers of Slaneesh, new Troggoth units and the Flesheater Court of Mannfred, the Mortarch of Night.
And with them, bringing a full arsenal available of new mechanics to Warhammer Champions, as well as two new realms in Ulgu and Hysh! Use Death Acts to use effects of certain cards from the discard pile, and then Purge your enemies to remove them from play completely!
Unleashed contains 188 new cards for all four Grand Alliances, with huge new mechanics and tactics!
The new set will release digitally on 27th August, we will be announcing the physical release date later in the year. We have more details on this news here.
Unleashed Cards are broken up into the following rarities:
- 84 Common Cards
- 56 Uncommon Cards
- 48 Rare Cards
Unleashed Cards are broken up into the following card types:
- 40 Champion Cards
- 44 Unit Cards
- 48 Spell Cards
- 22 Ability Cards
- 34 Blessing Cards