Savagery Overview

The Bad Moon Rises...

As darkness blankets the Realm of Ghur, the calamitous Bad Moon passes overhead, sowing the seeds of madness wherever it is seen. Even the hardiest of Champions will find their sanity waning in its ominous presence.

Without warning Skragrott the Loonking and his murderous Gloomspite Gitz erupt from the labyrinth-like tunnels that lurk just below the soil, determined to cast this realm into eternal darkness. At the same time Arkhan, Mortarch of Sacraments has set his sights on the Fangz of the Bad Moon, meteoric shards of Loonstone that have embedded themselves deep within the heart of Ghur and deliver those who wield them the ability to draw out arcane energies.

Elsewhere, Alarielle the Everqueen and her loyal Sylvaneth refuse to stand by as another of the Mortal Realm’s great forests fall to the tainted touch of Grandfather Nurgle’s Maggotkin, reigniting a bitter hatred that has spanned the ages.

The Realm of Ghur

The Realm of Ghur is a land built upon untamed savagery, where only the strongest and most unyielding can hope to survive. Lush forests and barren planes stand in stark contrast to one another, though each is just as deadly. Any who find themselves thrust into the perilous Realm of Beasts face a task like no other, for the creatures that dwell within these savage lands know no fear and no master.

Savagery Details

The untamed power of Savagery hits stores on April 5th and available digitally April 8th, bringing with it 152 new cards. The crazed Gloomspite Gitz, the benevolent Sylvaneth and the repugnant Maggotkin of Nurgle are all joining the fray in the violent wilds of Ghur, each with their own unique styles of play and devastating potential. And while the wilderness of Ghur can’t be tamed, they can be wielded; Champions can use the savage Ghur Realm Magic in Savagery.

We can also reveal that for the first time; there will be 7 variations of card art for Festering Nurgling Card!

A whole slew of new Champions, Blessings, Units, Spells, Abilities and now Ghur Realm Magic will temper your tactics and bolster your decks. How will you command the Savagery of Ghur?

Set Breakdown

Savagery contains 152 brand new cards, each with the power to revive old tactics and reveal new ones.

Each physical booster contains 13 cards, with each digital booster containing 5 cards.

The Savagery cards are broken up with the card rarities listed here:

  • 30 Rares
  • 52 Uncommons
  • 70 Commons

The rarity of these cards are shared between the following card types:

  • 36 Champions
  • 38 Units
  • 29 Spells
  • 26 Abilities
  • 29 Blessings

Maggotkin of Nurgle

The Maggotkin are Nurgle’s most adored servants. Each one a veritable greenhouse of putrification, sores and disease; these jovial warriors undertake their Lord’s work with the utmost pleasure.

For those bathed in the festering love of the Great Unclean One, Ghur offers a delectable bounty. Spilling into the realm without hesitation the Blightkin look to secure dominance for their master.

Where the Maggotkin roam, vile corruption soon follows. Working their way through the Mortal Realms like an infected wound, The Realm of Ghur offers Grandfather Nurgle’s devotees the chance to sow the seeds of pestilence throughout yet another realm.

Horticulous Slimux relishes his role as Grandfather Nurgle’s Grand Cultivator. This vile, disease-ridden Daemon has long spread the seed of corruption throughout the Mortal Realms.

Leading the jovial Maggotkin into the jungles of Ghur, the Grand Cultivator, unlike his brethren finds no time for humour and joy, after all, he has been tasked to sow new life in the name of the Great Unclean One. With Nurgle’s designs for the Realm of Life met with defeat, his appetite for the Realm of Beasts grows all the greater.


For centuries Alarielle the Everqueen and her children, the Sylvaneth, lived in harmony with the wilds of the Mortal Realms, but then the eye of Nurgle fell upon the Realm of Ghyran.

With the arrival of the Chaos gods, the once peaceful spirits found themselves forced into brutal action, doing all they could, to protect their sacred lands from the spreading of Nurgle’s corrupting touch.

In time, the Sylvaneth seared the blight of Chaos from their lands. However, this was only the beginning. Ghur, Realm of Beasts now finds itself threatened by the Dark God of Decay. Summoning her most fearsome warriors, Alarielle marches upon the realm, ready to crush the vile Maggotkin once and for all.

Alarielle the Everqueen courses with the very essence of life itself. Both a creator and destroyer, she is the goddess of life magic and mother of the Sylvaneth.

After long seasons spent sowing new life across the Mortal Realms, Alarielle now turns her attention to the destruction of Chaos and all of its acolytes. Commanding a powerful Wargrove of Sylvaneth warriors, the Everqueen and her children prepare to harvest the souls of those who would look to corrupt the Realm of Beasts.

The Gloomspite Gitz

As the Bad Moon passes overhead, madness sweeps across the realm. Such a horrific presence is seen by most as an ill omen; however, to the Gitz it is a sign of the Everdank!

Surging after the rising moon, the Gitz find themselves thrust into the Realm of Beasts. Thousands of the treacherous creatures claw and scurry from the realm’s dankest tunnels.

Skragrott leads his bloodthirsty Gloomspite with vicious aggression and cunning, his ever-growing horde determined to impress the Bad Moon once again and bring about an everlasting twilight. Then, when the realm falls to darkness, the Gitz will sweep across the land destroying all in their wake.

Skragrott’s origins are clouded in mystery, a king with no past; for any who knew of the Loonking before his rise to power have long since ‘disappeared’ into the unknown.

No Loonboss in the history of the Grotts has united such a deadly Gloomspite horde; when Skragrott speaks the horde listens. Now, as the Bad Moon rises above the Realm of Beasts, thousands of Grotts scurry to the Loonking’s call. Skragrott has impressed the Bad Moon before, and with such momentous numbers, he will do it again!

Arkhan’s Legion

With every rising of the Bad Moon, a ripple of magic spreads across the Mortal Realms. Sensing such unparalleled power, Nagash, Supreme Lord of the Undead desires to make it his own.

Under the leadership of Archan, The Liche King, long forgotten warriors, once again rise from their crypts and take up arms throughout the Realm of Shyish.

Now, In the Bad Moons wake, vast shards of Loonstone rain from the sky, meteorites able to drain the magic from a realm’s very core. Pouring from the Realm of Death, Arkhan and his eternal soldiers prepare to lay down their unlife in service of Nagash.

Arkhan the Black has long been Nagash’s most trusted lieutenant. A powerful Liche King and cunning tactician, Arkhan has forgotten more about the dark arts than most could ever hope to learn.

When the Supreme Lord of the Undead makes a demand, Arkhan, his Mortarch of Sacrament, sees that his master’s desires quickly come to fruition. Now, leading an ever-swelling legion upon the Realm of Beasts, Arkhan prepares to claim his master’s prize, one so powerful it may drain the essence of the realms themselves.

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